Beholder inga. How to help Klaus Shimmer escape in Beholder

Soon a propaganda car will drive up to the house. You can ask the driver to be quieter. You'll have to pay $500 for him to leave. But if you don't pay, you can complete another mission from the Ministry or Danton.

If you refuse to reprogram the machine, Danton will wish you all the best. The car will explode. Danton will call and say that these are not revolutionaries, that this did not benefit them. Then the Ministry will call. If you tell them that revolutionaries could have done this, they will put you in prison (they should have warned you earlier, in their opinion). But if you do not make an assumption, then they will require a report from you.

Unexpected turn

36 hours will be allotted for the task. The quest begins if you refused Danton, the propaganda machine exploded and you did not make an assumption about the revolutionaries in a conversation with the Ministry. If Margaret Sauer lives with you, you can interrogate her. Add the characteristic that she could blow up the propaganda machine.

Search the propaganda machine and you will find part of the mechanism. By the way, Anna, Karl’s wife, will tell him that some technician came to change parts. If you do not complete the task within the allotted time, you will be fined. Just! The device can be placed on any tenant you don't like. Even a directive will be issued specifically for the future report.

End of campaigning

George Dunton will ask you to retune the frequency on this propaganda machine. If you agree, then read below. Talk to Eustace, the driver of the car. For $5000 he will reconfigure it himself. You can spend 500 Authority Points to learn how to do this yourself. But then you'll have to look for a bottle of rum. The merchant's rum costs $810. This is clearly less than $5000! Buy a screwdriver from a merchant, open the programmer and select the date - 12/19/1984. Select frequency 101.9. Please note that if you override, you will be fined $3,000.

Glory to the war hero!

First, the Ministry will ask you to settle General Aral Johnson.

Attention! If you don't have any vacancies, you'll have to evict someone. To do this, place a blue tie, jeans or any other prohibited item in the tenant's apartment. After that, click on the item and click on the red inscription to record the evidence. Write a report. The tenant will be arrested, and you can move in Aral Johnson. You will have to pay his bills. But the Ministry will compensate you for the damage.

The Butcher of Eglow

After a while, Danton will call you. He will report that the general is actually a butcher from Eglow. Chat with the general. When he leaves the apartment, search him. In one of the pieces of furniture you will find a medal. Click on it, click on the red inscription. This is a medal for Eglow.

Call Danton on the phone and tell him that the general is the butcher. You can either refuse to kill him or agree.

Options for the development of events:

    1. If you refuse to kill the Butcher, Danton will say that he will use his methods. You can tell the general about this. He will kill his would-be killer and move out of the apartment.
    2. You can refuse and not inform the general. The task will simply disappear, the killer will not appear.
    3. If you agree, Danton will offer three options - poisoning, explosion and murder with a pistol.
    4. To poison a general, you need to have arsenic with you. To get arsenic at the beginning of the game, Alloisia needs to be brought together with Rosa Ranek's niece. Then you can take the arsenic from her (read the walkthrough above).
    5. You can pick up the bomb from the man on the corner of the house, on the left (will appear a little later). Talk to the general and offer a gift (there's a bomb inside). If you say that it is from a dubious character, you will be arrested. Two other options work - conscripts and queen. The general will explode, you will be fined $2000, but not imprisoned.
    6. Finally, in order for the general to be stabbed (not shot), you will have to convince him to go outside. Either spend 1000 authority points or $1500.

If the general dies (not in an explosion), you will not be compensated for the funds spent on his maintenance. But they won’t arrest you.

Ministry request

A little later, the Ministry will ask to accommodate a cultural worker, Inga Birkenfeld. Inga will move in with her daughter Gerda.

Insomnia

If you settle Dora Noel, be sure to keep an eye on her. You will see that the woman suffers from insomnia. Talk to her about this topic. Spend 300 Authority Points to find out the reason and be able to complete the task. First, you will need to add insomnia to Dora's file. Next, buy sleeping pills from the merchant for $402.

Fear and hate

A little later, Dora Noel will ask you to find a gun for her. Only if you completed her previous task related to sleeping pills. Ranek has a Walter pistol (if they haven’t left you). It can be purchased for $9,000 from a street vendor. You decide. If you know how to lure a gun from Mark Ranek, please comment below.

So, you have 48 hours to complete the task. If you give Dora the weapon, she will shoot her husband. The police will take her away. Whether this will affect your future is unknown.

If you do not give her the gun before the time allotted for completing the task expires, then simply talk to Dora after its failure. She will say that her husband is coming to pick her up and she will immediately move out of the house. That's probably even better.

Document theft

ATTENTION! If, after you see Meinike talking on the phone, you ask him to tell a true story without authority points, then the task will be different. Albert will ask you to steal 3 passports for him. You can agree or refuse. So far we have not been able to find the documents. If you refuse, Albert will immediately move out of the apartment.

Hunt for the engineer

Settle in a man named Albert Meinicke. Spy on him until you see him talking on the phone. Talk to Albert, who will pretend to be mute. Say you saw him talking on the phone. You learn that he is pursuing engineer Volner. You need to move him into the house. Next, talk to Albert again. If you refuse the task, you will not be able to settle Volner and Clara. At the same time, Albert will not want to move out of the apartment.

The homeland will not forgive

After settling in, Albert will ask Volner to find the blueprints for the atomic bomb.

NOTE! If you recommended Clara Jacquet from the newspaper to Alloisia Shpak, she will scold you. The fact is that Clara married Volner. Talk to her about everything. Soon Volner himself will give the task. With its help you can get drawings. Read below!

If you hand over the drawings, you will receive three blank passports in exchange, which will later help you leave the country. Decide!

What if she...

Volner will ask you to keep an eye on his wife because he suspects her of cheating. Agree to help. Either wait for the “hearts” to appear above the bed in the Volners’ apartment, or talk to the overweight man who appears in the basement of the house (he also wears a monocle). In order for evidence to appear, you need to use authority points to squeeze the truth out of him.

You can simply report the betrayal to Volner, or you can send a report to the Ministry. In any case, Volner will give you the drawings. Even if you shield Clara!

More about the options:

  1. If you refuse a task after accepting it, you can forget about the drawings. You will have to go to Albert and refuse to complete the mission “The Motherland Will Not Forgive.” In this case, Albert will pack up and leave.
  2. If you report the betrayal to Volner without communicating with Clara, or communicating but refusing her request (not to tell your husband anything), then you will receive secret drawings from him.
  3. If you hide the betrayal, Volner will still give you the drawings. He will ask for them later, as in the second case.
  4. You can take money from Clara, but still tell Volner about her. You will receive the drawings.
  5. If you hide the betrayal (whether you take money from Clara or not), Volner will give you the drawings. But after that he will not ask for them back. The next time you just talk to him, for some reason he will say that he has nothing left (although Clara seems to live with him). The man will hang himself, and Clara will move out.

If Volner gave you the drawings, he will ask for them back. You can do the following: pay off with authority points or dollars, return the drawings, or simply end the conversation. If you return the drawings, you will fail Albert's task. Volner will move out, and a little later so will Albert. If you don’t give the drawings to either Volner or Albert (pay off the first one, and he will move out), then after a while both will move out.

After completing the conversation with George Chemnitz, all you have to do is go to your apartment. As soon as you find yourself in it (you will be given +2 hours of time) you will hear knock on the door. Behind it you will meet a serious man who will ask you from the doorway if you remember him. Choose "Yes or no", in any case, you will find out that the stranger is a good friend of your family by name James Cunningham. James was the reason you ended up in the ministry. At the end of the conversation, he will ask Evan for help and you will not be able to refuse him, he will also mention a book that he carefully placed in the closet of your apartment, which will entail the appearance of the task “Does it have pictures?”

You should have about 8 hours of free time, and a certain amount of money (provided that you were able to send all 5 visitors to the necessary ministries - 250 coins) that you can spend on watching TV series and reading books.

Be sure to watch a TV series called “Walking Boreans” on TV, this will help you complete the task. It is best to purchase the other two series ("Passion for the Leader" - 150 coins and "Adventures of Patriots" - 100 coins) in order to immediately begin developing friendly relations with colleagues, since when discussing the series, the next day after watching the episode you will receive +1 heart with one of my colleagues.

You can talk about the episode you watched only the next day, so don’t forget to immediately chat with your colleagues about your favorite TV series to get a heart. You will also spend 1 hour watching each episode.

Receive your father's letter from Chemnitz

Having spent all your time to the maximum, feel free to go to bed; when you wake up, you will immediately find yourself in the square next to the Ministry. Immediately go in search of Chemnitz, which you can find on the Ministry Bridge.

All the ministry workers gathered on the bridge to listen to the speech of the Leader, who intended to thank Chemnitz according to his deserts - i.e. carry out execution by hanging...

Ask Rakovich about what happened.

Evan will be confused, because he has no one to talk to except the boss’s secretary, Magda Rakovich, but before you go to her, talk to landscaping worker, which will give you information about the insects needed in the task -.

At the same time, search two bushes to the right of the monitor (spending 15 minutes), in the first you will find, in the second (5 codes for “Heimdall”).

Having collected all the items, feel free to go to Rakovich(You can find her in the boss's reception room - all the way to the left). When passing by your workplace, look in the cart with documents at the door, here you will find Folder, which will still be useful.

A huge queue has formed at Magda’s table, so in order to talk to her, you will have to spend a whole 1 hour of precious time. Rakovich was very indifferent to the execution of Chemnitz, she was only interested in him, who was never brought to her. Magda needs it in order to finally fire Chemnitz, so she will ask you to go to the security post and bring it to her.

You will also receive a Ministry map, thanks to which you will be able to make quick movements. (To do this, simply press the "M" button and select the part of the ministry you need). A new quest called will also appear on your list.

Search the letter in the Lost and Found Office

And so, you can immediately move to the Checkpoint and go through the metal detector you need the guard is located next to the computer and shelf, having told him that Rakovich sent you for Chemnitz's things, he will allow you to take whatever you want from the shelf (you will spend 15 minutes on this), although you will only find Evan's father, which Chemnitz was supposed to give him. From a conversation with the guard, as well as when reading the letter, you will learn about the biometric box, which was taken by one of Evan’s colleagues.

Ask your colleagues about the biometric safe.

The same one colleague, who took the box with him, is located in the very left office from your workplace. His name is Marco Legrand, in order to talk to him, it will be enough for you to find him in the office and just knock on the door, but if he is not in the office, then wait, or look at the fountain on the left.

The conversation with Legrand will begin with a strange comparison of you with an animal, you will have to choose one of the proposed options - “Wombat” or “Biruang” (Biruang is the animal that Legrand considers himself to be like, so he will like this choice + 250 reputation). And as soon as he finds out about the Biometric Safe, he will offer you make fun of one of your colleagues (Peter Dong), in exchange for a safe, or pay with reputation in the amount of 2000. You can refuse and buy back (If you watched the TV series "Walking Fighters" the previous evening, then be sure to discuss it with Legrand, this will make him your friend, and therefore reduce the price to 1000 reputation).

If you agree to play a joke on Peter Dong, this will trigger the appearance of the quest “Playing on Dong’s feelings”, after completing which you will receive a safe absolutely free. (Is one of the ingredients to make Peter Dong break down).

Get a biometric safe.

Using one of the options, you will receive a box at your disposal, when you open it, you will have a “Page from the Diary” with the reasoning of Evan’s father. You will receive the following tasks once you are at home - and.

Hi all!

There are several key points:

I got my hands on an extremely exciting and at the same time topical toy, Beholder.

Some quests will not challenge you, but there are tasks that will make you sweat and think quickly. If you use the guide below, everything will work out!

How to save Martha?

This is the part of the game in which you will have to work especially hard. There are two things that are incredibly important in this mission - time and money.

Start saving money almost immediately after starting the game. Ways to save and earn money:

  • buying cameras for 50 authorities and selling them for $150 (cameras for 50 are exactly what you need);
  • constantly write blackmail letters against tenants (+$1000 each);
  • If you intend to steal, then steal the most valuable thing - prohibited goods. The most valuable thing I found was foreign money, which the merchant would buy for $10,000.
  • we write reports. The more information is sent in the report, the more money we get (1 information - $125, 6 information - $1125).

We are trying to postpone the mission beholder money for treatment at the latest possible date. For example, we try to take on the mission “Martha is sick” (where we need to bring aspirin) as late as possible. We are given 30 hours to complete the mission (search for aspirin). We can buy aspirin from a merchant, or we can go to Rosa Ranek, who will offer barter (cardigan-aspirin), we buy a cardigan from the merchant, give it to Rosa and save $215. But we don’t give away the aspirin right away, we save money, carry out parallel missions, and write denunciations. We give aspirin when there is an hour left.

We complete quests:

  • Mark Ranek's glasses are missing. Patrick has the glasses, Martha will tell you about it in exchange for candy. When we return the glasses we tell the truth (+$500)!
  • We are moving in Aloysius Shpak. He will examine his daughter and ask for $20,000 for the medicine. As I wrote above, we try to postpone the task and inspection by Shpak as much as possible. After Shpak's verdict, we will have 92 hours. After this, you can evict the girl, Aloysius will give the cruise tickets ($5000) and leave. The cruise tickets can be given to Shimmer, given to his son in the future (I recommend) or sold (worst of all).
  • We settle George Popannedo, help him sell canned food - we go to the merchant, about
  • After Shimmer's eviction (more on that below), we move in Izadorozh Bryukich, hand over the box from George Danton (+$3000), Bryukich leaves, move in Anton Grubits (+$3000).

We postpone quests until better times:

  • Buying a radio. The quest is unlimited in time and will not give us anything special (we save $2280).
  • On the verge of expulsion. Nothing bad will happen if Patrick is expelled - he will leave in the future anyway (saving $20,000).
  • sell cruise tickets. Best to save them for Patrick. When he is expelled and starts working in the mines, he realizes that he wants to leave and needs $20,000 again. You can save them up, or you can give them tickets for a cruise (saving $15,000).
  • Give Anton Grubitsa to Danton. After which we will receive both a bonus ($5,000) and a second medicine for our daughter ($15,000), but in this case Anna, Karl’s wife, will definitely die.

How can I help Klaus Shimmer leave?

In other words, how to evict and save Klaus Shimmer. Those. I will not consider negative options such as suicide, denunciations, or congresses. Our intentions are to save Klaus and his wife.

Subsequence:

  1. After we have received the order from the ministry, we go to Shimmer and agree to help.
  2. We go to Mark Ranek, confess and ask for an absentee ballot. In order for Mark to agree, we take whiskey from Aloysius Shpak (you can also buy it from a merchant or steal it).
  3. We populate Jones Popanedo, complete the quest with selling canned food (we give it to the merchant, the next day we take half of the proceeds, go to Jones, select “Offer to earn money”)
  4. We go to Shimmer and offer to either go on a cruise (Shimmer's family survives) or go on a barge (Shimmer's family drowns). If we’re going to send Shimmer on a cruise, then we can simply sell the canned food to the merchant for $3,000, and we’ll write a report on Jones and evict him.

Hope I helped you save Martha And save Shimmer. Ask questions - I will be happy to answer.

And you cannot complete this or that task, we advise you to read this article, in which we will analyze each mission and tell you how to complete it. This material also contains information on how best to earn money for some tasks, what endings are in the game, and also how to get the secret ending. Be careful, as every detail is important when passing.

Let's take office

Chat with your boss and complete the in-game training. Then go to the desktop and take the CCTV cameras from there. Go left until you come across the end room. Install two video cameras in this room. Go to the phone and dial the ministry to report on the work done.

Crime and Punishment (time to complete - 48 hours)

Go to the second apartment and search it. Now purchase a camera from the in-game store, and then install it in the second room. Search the room again until you find playing cards and a broken bottle. Add them to the apartment owner's file. Follow to the mailbox and pick up the newspaper from there. Read it. Now you need to follow Jacob. When he is cooking drugs in the camera's field of view, film it, then go to your office and write a report on him. You will find all the information you need to fill out in his dossier.

Using the menu, renovate the second apartment and move one of two people there. Get award.

Trust and care (completion time - 48 hours)

Talk to each member of your family and ask them what they want. The wife will tell you that she needs a saucepan, which can be taken from Maria Shimmer from the first apartment.

Now you need to get books for your son. You can buy them from the merchant next to the bus stop, or beg them from Klaus Schimmer from the first apartment.

Martha and her dolls remained. Search your apartment thoroughly. The doll is in one of the closets. Tell Martha that you found the doll.

The secret will become clear (time to complete - 48 hours)

Chat with three residents - Klaus Schimmer from the first apartment, Mark and Rosa Ranek from the third apartment. Now you need to write a description of Klaus Schimmer. Go to your office and indicate in your description all the information you have collected. this person information.

Allozy Shpak

Mission completion: Loneliness Allosia. The character will want you to help him find a woman. You have two options. The first is to introduce Shpak to a stranger. To do this, inspect the mailbox and find there the phone number of the woman who wants to meet. Call her, then wait for her to call you back. Find out her name (Clara Jacquet) and tell Shpak everything.

The second option is to talk to Rosa Ranek, who will advise you to introduce Shpak to her niece named Sarah Wottermach. Tell Shpak everything, and then wait for the girl to arrive. Chat with her, and then again with Shpak.

Mission accomplishment: Love by phone. Shpak will ask you to buy him chocolate. You can purchase it from a merchant for $75. Give the chocolate to Shpak, after which he will ask you for a favor - to let the woman into his apartment. You agree. Here you can choose whether to move her in for money or for free - it doesn’t make any difference.

Mission completion: Drunk and happy. After you introduce Shpak to Klara, he will give you a bottle of wine. You will need it when the girl wants to drink. Otherwise, you can buy booze from a merchant.

Be prepared for Shpak to tell you about his disappointment in the girl. You have a choice - agree to help Shpak or refuse him, after which he will leave the house.

If you agree, you must evict Clara in one of four ways - spend 1,000 authority points and insist on eviction, give the girl $5,000, help her, or write a report on her. In the latter case, you must capture the moment when Clara dances through surveillance cameras and report this to the ministry.

In any case, Shpak will give you two cruise tickets, which you can either exchange for money or keep for the next task.

Mission completion: Gathering information. Chat with Rose and ask about Sarah. As a result of the dialogue, you will learn that this girl is not Rosa's real niece, and her real name is Vera Renzi. In addition, the police are looking for the girl.

You have a choice - surrender your faith to the ministry, ask her to leave voluntarily, receive a bribe from her and deceive Shpak, or try to force her to move out. Please note that if the girl offers you a cup of coffee, do not accept, because it is poisoned and the character will die if she drinks it.

If you can persuade Sarah to leave the house, Shpak will reward you with two cruise tickets, but if you tell him everything, he will treat you worse.

Mission completion: Preparing for the wedding. If in the previous task you deceived Shpak and decided to hide the truth about Sarah from him, then preparations for the wedding will begin. In this case, your goal is to get the veil. You can either trade the veil for black tea or ask your wife to make one for you.

As soon as you give the veil to Sarah, she will kill Shpak during the wedding. You can safely hand it over to the ministry.

Jones Popanedo

Mission completion: Profitable proposition . In this task you must help Popanedo sell canned food. It is noteworthy that minimum amount for which you must make a sale is $3,000.

Ask Rosa Ranek to buy the item for $4,000. After the sale, it turns out that the canned food was spoiled, which is why Rosa faces prison. To understand the situation, you can use your authority (250 units) or money ($1,000). Do not try to talk rudely to Rosa's husband or blame Popanedo for everything, as this will lead to the death of the main character.

If everything went well and Rose’s husband didn’t kill you, go to Jones and talk to him. Try not to be rude to him, as he will kill the main character. You can bribe Jones for 250 authority or $3,000. If you feel sorry for wasting your resources on this, volunteer to help Jones, and he will give you the task “Atonement.”

Mission completion: Atonement. Chat with Popanedo and tell him that you helped the Shimmers. After this, go to Shimmer and tell him that you managed to find a ship on which he can get out of the city.

Family

Please note that you need to pay for housing and food weekly. In general, you need to shell out $1,200 every week, which you must give to your wife. If you don't do this, the main character will receive a prison sentence and the game will be lost. Always leave some money for the essentials.

Mission completion: Martha got sick (time to complete - 30 hours). In this task you must get aspirin. You have three options - buy medicine for $465, help Rosa Ranek (get her a cardigan for $255) or steal aspirin from Rosa's apartment. As soon as you get the medicine, give it to your wife.

Mission completion: Son's date (time to complete - 12 hours). You must help your son with his first date with a girl. You can give him money or refuse, which will leave your son without a girlfriend.

Mission completion: TV breakdown. Buy spare parts for the TV at the store for $50, and then make repairs.

Mission completion: Missing glasses. You must help Mark Ranek find his glasses, which are in the basement. First, buy candy from the merchant, then talk to Marta and ask her where the glasses are. To make her more accommodating, treat her with candy.

Then find your son and persuade him to return the glasses. Give the glasses to Mark and tell the truth so that the relationship with this tenant does not worsen due to lies.

Mission completion: Daughter's life is under threat (time to complete - 92 hours). In this task, you must first persuade Doctor Allozy to examine Martha. As a result of the examination, it turns out that your daughter has pneumonia. Your goal is to buy expensive drugs for $20,000. Otherwise, your wife will go with her daughter to the hospital, where $30,000 will be required for treatment.

You can get money in the following ways - steal items from residents and sell them, sell all the unnecessary trash from your apartment, blackmail residents into writing complaints about them, move Anton Grubitsa in, help Allozy find a girl, and then sell cruise tickets.

Mission Completion: Fruit Season. Get fresh apples for Martha. You can buy them for $480, or steal them.

Mission Completion: Bedtime Stories. This mission is optional, but if you still want to complete it, buy the radio from the merchant for $2,250, then give it to Anna.

Mission completion: Weather in the house (time to complete - 24 hours). The house is very cold, causing your daughter to have cold feet. A heater, which can be purchased from the seller for $2,250, can solve the problem.

Mission completion: The final push (time to complete - 120 hours). It turns out that Martha was never cured, and therefore you need to buy another medicine for her called “Pure Spirit”. It costs $15,000. If you do not complete the task, Martha will die, and if you try to get the medicine for free by helping Danton, the protagonist's wife will die.

Mission completion: On the verge of expulsion (time to complete - 48 hours). In this task, Patrick will face expulsion from the university unless you bribe his dean with $15,000. If you refuse, your son will be expelled, which will force him to go to work in the mine.

Mission completion: Distant Shores (completion time - 48 hours). Patrick will ask you to give him $20,000 to move. Instead of money, you can give your son the cruise tickets that you received from Shpak (if you still haven’t sold them). If you refuse to help your son, he will die.

Klaus Schimmer

Mission completion: Order from the ministry (time to complete - 240 hours). You need to evict Shimmer. This can be done in two ways - write a report on him or help him voluntarily leave the house.

In the first case, search his apartment and find books by Paul Williams. The fact is that they are prohibited, and therefore this evidence will be useful to you when drawing up a report. After Klaus is arrested, do not even think of blaming his wife, as she will kill the main character. It's best to explain the whole situation to her, that you had no choice, etc.

Additionally, to get extra money from the Shimmers, you can blackmail them. To do this, do not send a written report to the ministry, but threaten the Shimmers with it. When they can no longer pay you money, they will voluntarily leave home.

As for the less cruel way to evict Shimmer, you must first tell him the whole truth, after which he will ask you to find his documents, since without them he cannot leave anywhere. After this, the mission “Papers, please!” will begin.

Mission completion: Papers please!. You need to talk to Mark Ranek, who can help you get Klaus's documents. During the conversation, tell him the truth, after which he will ask you for a bottle of whiskey, which you can either buy from a seller near your house or get from Shpak.

Mission completion: Farewell to Motherland. If you still have cruise tickets while completing tasks for Shpak, give them to the Shimmers, after which they can easily leave home.

If you don’t have tickets, then you need to find the boatswain and ask him to take the Shimmers out. In this case, the fate of the Shimmers will not turn out very well, since they will drown when they leave the country.

Ministry

Mission completion: Propaganda (completion time - 24 hours). After calling from the ministry and receiving this task, quickly post three notices in the house. It is noteworthy that advertisements must be hung in specially designated places.

Mission completion: House renovation (time to complete - 48 hours). At one point, unknown people will break several objects in the house. Your task will be to repair ten items in the allotted amount of time. Buy an electrician's kit and a carpenter's kit to get everything repaired in time.

Mission Accomplishment: Affordable Housing. After Shimmer leaves the apartment, renovate it and move new people in there.

George Danton

Mission Completion: Mystery Box. After you move Izadorozh Bryukich into one of the apartments, a character named George Danton will visit you and ask you to give Bryukich a mysterious box. Having agreed, you have two options - give the box to Izadorozh, or take it for yourself. In the first case you will receive $3,000, in the second you will either lose money or die.

Mission completion: Danton's request. Fulfill Danton's request to settle Anton Grubitsa. To do this, renovate one of the apartments, and then move Anton there. For this you will receive $3,000.

Mission completion: Under suspicion. Follow Anton by placing a video camera in his apartment, or by quietly peeping through the door. As a result, it turns out that Anton draws prohibited posters. Report this to the ministry, after which you will be issued a bonus.

Mission completion: Life of the creator (time to complete - 36 hours). Get Anton some scissors and paints that you can find at home. If you have already sold them, buy them from a merchant.

When Danton calls you, do not say that Anton works for the government, as this will ultimately lead to the death of your wife. The best thing to do is tell him that nothing happened and Anton is fine.

Mission completion: Strange note. If you were unable to find out Anton's identity, you will need to call him after your wife gives you the number. He will eventually ask you to find a safe haven for him. You can hide it at home, after which you will receive bonuses.

Then Danton will visit you and ask where Anton is. If you tell him, he will give you $5,000 and antibiotics for your daughter. At the same time, you will receive a call from the ministry, and if you tell the truth, you will be arrested. If you lie, you'll have to spend $2,500.

If you don't tell Danton where Anton is, the ministry will give you $2,500.

Leo Gwizdek

Mission completion: Horns and hooves. Unknown people will call you and ask you to accommodate a certain Leo Gvizdek, who recently won money, and also advise him to invest all his money in the business. If you agree, you will be given $500.

Mission completion: Brand new!. Buy a green tie for Leo, get a gift of $300.

Mission completion: Va-Bank. Leo will ask you where he should spend his money. You will have several choices, the most profitable of which is to advise Leo to invest in the business. As a result, you will receive $5,000, but Leo will be offended.

Dora Noel

Mission completion: Insomnia. After Dora Noel moves into the house, follow her. It turns out that she doesn't sleep at night. You can find out why this happened, or buy sleeping pills for her from the merchant, after which you will be given 250 units of authority.

Mission completion: Fear and Loathing (time to complete - 48 hours). Dora will come to you and ask you to help her. The thing is, she needs a gun. You have three options - buy a pistol, or search the Raneks' apartment and find it there, and then give it to Dora. In addition, you can get a pistol if you picked up a box in the “Mysterious Box” mission.

If you manage to find a gun for Dora, you will receive $7,000 as a reward.

Margaret Sauer

Mission completion: Librarian. After Margaret Sauer moves into the house, talk to her. As a result of the conversation, Margaret will want to kill you. To survive, spend authority.

Aral Johnson

Mission completion: Glory to the war hero (time to complete - 24 hours). You need to inhabit a character named Aral Johnson, who is a war hero. After the character moves into the apartment, you will need to pay for his housing. Don’t worry, after completing the task, you will be refunded the money spent during the task.

Mission completion: The Butcher of Eglow. Danton will ask you to help him eliminate Johnson. If you agree, the easiest option for killing is to talk to the general. Persuade him to go outside, after which he will be stabbed. If Johnson dies, you won't get your money back, but the revolutionaries will strengthen their position.

If you refuse to kill Johnson, your money will be returned to you.

Agitmachine

Mission accomplishment: Propaganda machine. To get the propaganda machine parked near the house to be removed, you must bribe the owners. In this case, the next task will not be available to you.

Mission completion: End of agitation (time to complete - 48 hours). When Danton approaches you with a proposal to change the broadcast frequency of the propaganda machine, you can either refuse or agree. In the first case, nothing will happen. If you agree to help Danton, then if you reconfigure the frequency yourself, you will have to spend $915 on the rum and screwdriver needed for the task. In this case, you will be fined $3,000.

You also have the option of setting the propaganda machine to frequency 85.7, as a result of which it will start broadcasting fairy tales. For this you will need a home radio.

Mission completion: Unexpected turn (time to complete - 36 hours). This task will open if you did not agree to Danton’s proposal to reconfigure the frequency of the propaganda machine.

As a result, they will call you from the ministry and ask what you know about the car explosion that happened. If you place all the blame on the revolutionaries, you will be arrested. The best option is to plant evidence on someone. Margaret Sauer is best suited for the role of the culprit. Throw her parts of the bomb located near the blown up car and write a report.

Albert Meinicke

Mission completion: Hunt for the engineer Place video cameras in Albert Meinicke's apartment or follow him through the door, as a result of which you will discover that the character is deceiving everyone and actually knows how to talk (at first he will pretend to be mute).

Having found out the truth, talk to Albert, and in order to expose him, you will need to get passports for him (see the mission “Document Theft”).

You can also go the other way - spend your authority in a conversation with Albert, after which he admits that he wants to take the drawings from engineer Bastian Volner. If you agree to help Albert, the mission “The Motherland Will Not Forgive” will begin.

Mission completion: Document theft. You can get passports for Albert through theft. Just steal three passports from other residents of the house and give them to Albert.

Mission completion: The Motherland will not forgive. Here you need to complete all the missions for Volner, after which he will give you the drawings. Albert, in gratitude, will give you three passports, which you will need to leave.

Mission completion: What if she.... Volner will ask you to follow his wife Clara Jacquet. If you agree, you will receive the mission "Clara's Lover".

Mission completion: Clara's Lover. Follow Clara by placing video cameras near her bed in her apartment. You can also save money and watch her through the door. It turns out that she really is cheating on her husband with his boss. Talk to Clara first, after which she will pay you for your silence. It is noteworthy that you will still be able to tell the truth to her husband.

When Volner finds out about his wife's infidelity, he will commit suicide, but you will still receive the drawings. The drawings can be sold to a merchant for $2,500, but it is better to keep them for yourself.

Inga Birkenfeld

Mission completion: Ministry request. Find an apartment for Inga Birkenfeld, who will move with her daughter.

Mission completion: The jokes are over (time to complete - 24 hours). After you are asked to find a bomb, go to the basement and examine the washing machine. The explosive device lies right there. Report this to the ministry.

Mission completion: So, so, boom (time to complete - 9 hours). Defuse the bomb. To do this you need to cut the wires in next order- red wire, green wire, black wire and then blue wire. Attention! After that, in five days the ministry will come to you. If you haven't completed any of the side quests, you will be arrested. In this case, you need to leave the country before the ministry arrives.

Mission accomplishment: Production of patriots. If you were able to defuse the explosive device, unknown people will call you and begin to blackmail you - either you kill Inga, or they will continue to carry out terrorist attacks.

If you want to save Inga, you will need to complete the mission "Saving a Life" (see below).

If you decide to kill Inga, it is best to hand her over to the ministry. Find evidence in her apartment, then write a report. Inga will be arrested.

Mission Accomplishment: Saving Lives. To help Inga leave the country herself, give Inga her passports if you still have them.

If you don’t want to help Inga, unknown people will call you again. Speak to these people respectfully, otherwise they will kill all the inhabitants.

Mission accomplishment: Citizen registration. This task is optional. But if you decide to do it, then make characteristics of the five inhabitants of the house.

Georg Dreman

Mission completion: The last tenant. First, find an apartment for Georg Dreman, and then move in Irving Munch. Speak to him respectfully, otherwise the main character will die.

Mission Accomplishment: Propaganda. Post five notices in designated areas. If you complete the quest, you will be given $500 and additional authority.

Mission completion: Order from the ministry (time to complete - 48 hours). Chat with Irving and get him to admit that he ripped off the ad. If you file a report on him, Irving will be arrested. But it's best to hide the incident and ask Irving to write a new ad. After he completes the work, tell him that you liked everything. You will receive 1,000 authority points.

The final

Mission Completion: Women's Task. Chat with Zhanna Ern and give her the money she asks you for. In gratitude, the woman will tell you who will win the cockfight. After this, talk to the merchant and find out from him about cockfighting. Bet $5,000 on the rooster that Zhanna recommended to you. As a result, you will receive $50,000, but you will spend only $10,000 on everything.

Mission accomplishment: To go or not to go. To leave the country, talk to a character named Georg Dreman. To do this, you will need a rather considerable amount - $175,000. But you have the opportunity to get a discount. To make the amount smaller, you must help your son leave the country, help Danton as often as possible, and preferably have passports. Also, characters such as the Shimmers, Mainike and Birkenfeld must successfully leave the country.

If you try to leave the country for free, the character will die.

Mission completion: A test is coming (time to complete - 120 hours). In order for the ministry check to be successful, you must complete more than half of all side missions. You also have the option to pay a bribe to a character named Bruno Hempf. At the same time, you can choose what exactly this money will be used for - for the army, for the government, or for your own salvation.

All endings in Beholder

A country. To leave everything in the country as it is, do not help Danton, and in the end give Bruno a bribe to the government.

If you tried to fulfill Danton’s requests as often as possible, a real revolution will begin in the country.

War. If you did not help Mainika, the war will continue.

If you helped Mainika or Birkenfeld, then a military coup will occur.

Hero. If you fail to complete most of the ministry's missions and do not leave the country on time, you will be arrested.

If you complete most of the ministry's quests, the government will praise you (if you give your boss money at the end), and you can safely stay in the country.

If you try to leave the country without paying a cent, you will be arrested.

If you gave money to Dreyman, then you will successfully leave the country.

Family. You will remain alone if you do not help your son leave the country, your daughter will not recover, and your wife will die.

In order for all members of your family to survive, help your son get out of the country, buy medicine for your daughter, and do not inform the revolutionaries that Grubica is working for the government.

How to get the secret ending

The secret ending in the game is quite interesting. To get it, after finishing the game, find the newspaper and look at the back of it. In the end you should find phone number(247-000) which you need to call. It turns out that all the events in the game are a figment of your imagination. The main character lies in a coma, and all that happened to him was his terrible dream.

There are many different endings in Beholder depending on your actions. Some actions lead to death, others to revolution or moving abroad. In this article we will provide all endings beholder, and how they can be achieved.

Quest “To go or not to go”

Probably the most favorable ending would be escaping the country with his family. During the game you will be asked to check in Georg and Christa-Maria Dreiman. After talking with Georg, you will find out that he is a customs employee and with his help you can go abroad. To do this, you will need passports, which can be obtained in the quest where you get the drawings for Albert Meinicke. After receiving the passports, return to Georg, he will now tell you to bring $85,000 (the cost may change depending on the help of the residents). If you give the passports to Inna in the Life Saving mission, the cost will drop to $75,000. As a result, your entire family (if they are alive, of course) will move abroad and live happily ever after.

But in this same quest there is another outcome, if you do not pay Georg and try to cross the border on your own, then the whole family will be caught. Karl will be executed on the spot, and the rest of the family will die in prison.

Quest “A test is coming”

After defusing the bomb, you will receive a phone call and be told that in 120 hours an inspector will come to check the work of the house manager. If you have been breaking the law throughout the game, extorting money, helping people undesirable by the state, then you will not pass the test. To bribe the ministry, leave your house and donate $60,000 to the man on the street. In general, whether you pass the inspection by legal or illegal method, you and your family will remain living in this house, fulfilling your previous responsibilities. But if you fail the test, Karl will be arrested.

Revolution

About halfway through the game, you will meet George Danton, who plans to start a revolution by founding the New Tomorrow organization. If you help George and do not donate money to the government, the revolution will be successful and the dictatorial power will be overthrown. If you do not help the revolutionaries, and even donate money to the government, then power will remain in place and the dictatorial state will not cease to exist.

War on the border

You can also stop the war between your state and a neighboring one, to do this, give the drawings of the atomic bomb to Albert and do not donate money to your side. To continue the conflict, do not help Albert.

Secret ending in Beholder

At the end of the game, go to the mailbox and read any newspaper. If you read the back of the newspaper, you can see the number covered with a sticker at the top. Next, go to the phone and dial the number you read in the newspaper (247-000). In the end, it turns out that everything that happens in the game is an invention of the main character, who is in a coma. It's up to you to decide whether it's true or not - the game ends.